sabrina liviana quintanilla lane. cups junior. the emperor. squad x, leader. haheuiah - angel of protection, bringer of justice. tightly wound squadmother takes no shit, has no charm.
Squad: 10 Squad Position: Leader Primary Weapon: Warhammer Combat Style: Sabrina is a decisive leader, and a precise fighter. Even when she’s at a loss or she’s in over her head, Sabrina likes to be the one to make the decision, to be in control of the situation. Luckily, Sabrina is rarely at a loss, because she plans way too far in advance, and treats every training or exploration like a chess game. Strategy is her strong suit, improvisation is, uh, kind of not, so she plans for every contingency, tries to anticipate every single thing that could go wrong, right, or sideways in the weirdest of ways. She can be stubborn about changing the plan, and struggles to not take it personally when she’s forced to make an adjustment. She knows that making changes on the fly is something she is objectively Not Great at, and lives in constant fear of making some real dumbass moves in the field—something she’s liable to do if asked to improvise.
In actual combat, she is ruthless and efficient. She values quick, effective kills over style, and has very little tolerance for showing off. A strong girl with a big hammer, she does strength training and target practice incessantly, and charges into a fight with an air of real confidence. The truth is, Sabrina will often run a quick cost-benefit analysis in her head, and often finds that dealing with a couple small injuries herself is worth it if she gets the kill. She’s very protective of her squad, and wants to save them from ever getting hurt, but is also full of praise for anyone that shows bravery without getting themselves almost killed.
Her leadership style is tough at times, she expects a lot of training and exercise and dedication, and she really doesn’t know how to handle people on a one-on-one basis, but she clearly has affection for her squad. While it’s difficult for her to show it sometimes, she appreciates everything they do and every time they fail to achieve death.
Attribute: Balance
Persona Name: Haheuiah Persona Appearance: Haheuiah is a tall, thin figure—too thin, too tall, with limbs that look like they've been stretched in a taffy machine. The pale blue being moves as if it's floating, unhurried unless there's danger. The body itself seems to be made of another material: it's lumpy in places, the arms are twisted and imperfect, and a closer inspection might show that the skin or clothing is flaking or peeling off. Beneath the outer layer, it looks like paper, covered in handwritten notes, as if Haheuiah itself is made of papier-mâché.
On the face is a mask, much smoother than the rest of the body. It's blank, white, like porcelain, but the surface is marred by two long, jagged gashes where the eyes should be. Behind the cracks, more of that papier-mâché can be seen, but you would have to get real close to see it.
When using an attack, Haheuiah swings its arms around with reckless abandon. The placid, unhurried pace turns into a whirlwind of activity, but only for a brief moment. When it's over, the calm exterior returns, like nothing weird happened at all.
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Date: 2018-08-22 04:48 pm (UTC)Squad: 10
Squad Position: Leader
Primary Weapon: Warhammer
Combat Style:
Sabrina is a decisive leader, and a precise fighter. Even when she’s at a loss or she’s in over her head, Sabrina likes to be the one to make the decision, to be in control of the situation. Luckily, Sabrina is rarely at a loss, because she plans way too far in advance, and treats every training or exploration like a chess game. Strategy is her strong suit, improvisation is, uh, kind of not, so she plans for every contingency, tries to anticipate every single thing that could go wrong, right, or sideways in the weirdest of ways. She can be stubborn about changing the plan, and struggles to not take it personally when she’s forced to make an adjustment. She knows that making changes on the fly is something she is objectively Not Great at, and lives in constant fear of making some real dumbass moves in the field—something she’s liable to do if asked to improvise.
In actual combat, she is ruthless and efficient. She values quick, effective kills over style, and has very little tolerance for showing off. A strong girl with a big hammer, she does strength training and target practice incessantly, and charges into a fight with an air of real confidence. The truth is, Sabrina will often run a quick cost-benefit analysis in her head, and often finds that dealing with a couple small injuries herself is worth it if she gets the kill. She’s very protective of her squad, and wants to save them from ever getting hurt, but is also full of praise for anyone that shows bravery without getting themselves almost killed.
Her leadership style is tough at times, she expects a lot of training and exercise and dedication, and she really doesn’t know how to handle people on a one-on-one basis, but she clearly has affection for her squad. While it’s difficult for her to show it sometimes, she appreciates everything they do and every time they fail to achieve death.
Attribute: Balance
Persona Name: Haheuiah
Persona Appearance:
Haheuiah is a tall, thin figure—too thin, too tall, with limbs that look like they've been stretched in a taffy machine. The pale blue being moves as if it's floating, unhurried unless there's danger. The body itself seems to be made of another material: it's lumpy in places, the arms are twisted and imperfect, and a closer inspection might show that the skin or clothing is flaking or peeling off. Beneath the outer layer, it looks like paper, covered in handwritten notes, as if Haheuiah itself is made of papier-mâché.
On the face is a mask, much smoother than the rest of the body. It's blank, white, like porcelain, but the surface is marred by two long, jagged gashes where the eyes should be. Behind the cracks, more of that papier-mâché can be seen, but you would have to get real close to see it.
When using an attack, Haheuiah swings its arms around with reckless abandon. The placid, unhurried pace turns into a whirlwind of activity, but only for a brief moment. When it's over, the calm exterior returns, like nothing weird happened at all.
Affinity: Ice
Weakness: Air
Ailment Susceptibility: Forget